Räz Dewldza Qäsh (/cekˈfɪ̘d/ /qəs̼/ [extreme; intense; severe; radical] [technology]) is a temperate Large City located in Yähḡqewd Hold, Yazcarfeh Kingdom, within the Undermountain.
The name Räz Dewldza Qäsh is derived from the Sylvin language, as Räz Dewldza Qäsh was founded by Eluneth, who was culturaly Undermountain.
Climate
Räz Dewldza Qäsh has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Räz Dewldza Qäsh receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Dewldza Qäsh covers an area of nearly 135 km2 (54 mi2), and an average elevation of 2660 m (8727 ft) above sea level.
Overview
Räz Dewldza Qäsh was founded durring the late 12th century in summer of the year 1066, by Eluneth. The establishment of Räz Dewldza Qäsh suffered from many setbacks, delays, and obsticles, most notably a group of Räz Dewldza Qäsh which required millitary assistance exterminate before the community could finish being built.
Räz Dewldza Qäsh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Räz Dewldza Qäsh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Räz Dewldza Qäsh is buildings are located arround a single spacious worn bedrock mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Räz Dewldza Qäsh is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Räz Dewldza Qäsh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Räz Dewldza Qäsh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Dewldza Qäsh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Dewldza Qäsh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Dewldza Qäsh's parks.
Räz Dewldza Qäsh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Dewldza Qäsh.
Räz Dewldza Qäsh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Dewldza Qäsh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Dewldza Qäsh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Dewldza Qäsh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Dewldza Qäsh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Dewldza Qäsh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Dewldza Qäsh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Dewldza Qäsh's public wards, blessings, and other arcane systems.
Räz Dewldza Qäsh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Räz Dewldza Qäsh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Dewldza Qäsh's grid is powered by mana accumulators.
Räz Dewldza Qäsh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Räz Dewldza Qäsh has a first rate hospital which caters to anyone in need of long term medical care.
Räz Dewldza Qäsh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Räz Dewldza Qäsh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Dewldza Qäsh's natural decorations nor waterways.
Räz Dewldza Qäsh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Dewldza Qäsh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Dewldza Qäsh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Räz Dewldza Qäsh's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, autumn is long in Räz Dewldza Qäsh.
The Giant cockroach near Räz Dewldza Qäsh are known to be quite timid.
Räz Dewldza Qäsh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Conjuration energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 63
Farmers: 88
Farm Laborer: 167
Hunters: 122
Milk Maids: 88
Ranchers: 41
Ranch Hands: 89
Shepherds: 79
Farmland: 128669 m2
Cattle and Similar Creatures: 7962
Poultry: 95547
Swine: 6369
Sheep: 318
Goats: 63
Horses, Mounts, and Beasts of Burden: 3184
Craftsmen
Arms and Toolmakers: 66
Blacksmiths: 74
Bookbinders: 39
Buckle-makers: 43
Cabinetmakers: 75
Candlemakers: 138
Carpenters: 107
Clothmakers: 88
Coach and Harness Makers: 33
Coopers: 81
Copper, Brass, Tin, Zinc, and Lead Workers: 43
Copyists: 30
Cutlers: 26
Fabricworkers: 69
Farrier: 163
Furriers: 20
Glassworkers: 102
Gunsmiths: 69
Harness-Makers: 30
Hatters: 63
Hosiery Workers: 23
Jewelers: 34
Leatherwrights: 88
Locksmiths: 31
Matchstick makers: 48
Musical Instrument Makers: 45
Painters, Structures and Fixtures: 39
Paper Workers: 46
Plasterers: 42
Pursemakers: 50
Roofers: 33
Ropemakers: 31
Rugmakers: 30
Saddlers: 57
Scabbardmakers: 63
Scalemakers: 34
Scientific, Surgical, and Optical Instrument Makers: 20
Sculptors, Structures and Fixtures: 30
Shoemakers: 30
Soap and Tallow Workers: 107
Tailors: 219
Tanners: 39
Upholsterers: 45
Watchmakers: 43
Weavers: 86
Whitesmiths: 25
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 21
Beer-Sellers: 43
Booksellers: 51
Butchers: 74
Chandlers: 81
Chicken Butchers: 95
Entrepreneurs: 33
Fine Clothiers: 81
Fishmongers: 83
Florists: 19
Potion Sellers: 56
Resellers: 113
Spice Merchants: 43
Wine-sellers: 66
Wheelwright: 53
Woodsellers: 30
Service workers
Bakers: 187
Barbers: 155
Coachmen: 47
Cooks: 138
Doctors: 68
Gamekeepers: 48
Grooms: 27
Hairdressers: 96
Healers: 78
Housekeepers: 93
Housemaids: 187
House Stewards: 90
Inns: 30
Laundry maids: 62
Maidservants: 117
Nursery Maids: 56
Pastrycooks: 96
Restaurateur: 151
Tavern Keepers: 117
Specialized Laborer
Ashworkers: 43
Bleachers: 29
Chemical Workers: 18
Coal Heavers: 63
In-Town Couriers: 74
Long Haul Couriers: 69
Dockyard Workers: 63
Gas Workers: 15
Hay Merchants: 27
Leech Collectors: 87
Millers: 79
Miners: 70
Oilmen and Polishers: 49
Postmen: 69
Pure Finder: 42
Skinners: 99
Sugar Refiners: 18
Tosher: 49
Warehousemen: 106
Watercarriers: 68
Watermen, Bargemen, etc.: 106
Skilled Laborers
Accountants: 41
Alchemist: 44
Clerk: 66
Dentists: 30
Educators: 87
Engineers: 45
Gardeners: 33
Mages: 23
Plumbers: 33
Pharmacist: 39
Professors: 14
Scientists: 23
Wizards: 13
Civil Servants
Adventurers: 31
Bankers: 42
Civil Clerks: 77
Civic Iudex: 36
Consultants: 20
Exorcist: 74
Fixers: 36
Kami Clerk: 61
Landlords: 65
Lawyers: 38
Legend Keepers: 56
Militia Officers: 289
Monks, Monastic: 109
Monks, Civic: 102
Historian, Oral: 69
Historian, Textual: 37
Policemen, Sheriffs, etc.: 75
Priests: 132
Rangers: 42
Rat Catchers: 48
Scholars: 50
Spiritualist: 58
Slayers: 18
Storytellers: 135
Military Officers: 109
Cottage Industries
Brewers: 93
Comfort Services: 127
Enchanters: 36
Herbalists: 35
Jaminators: 113
Needleworkers: 106
Potters: 54
Preserve Makers: 96
Quilters: 48
Seamsters: 212
Spinners: 88
Tinker: 37
Weaver: 79
Artists
Actors: 34
Architects: 12
Bards: 48
Costumers: 19
Dancers: 37
Drafters: 20
Engravers: 25
Fine Furniture Carpenters: 15
Glaziers: 33
Inlayers: 30
Musicians: 88
Painters, Art: 16
Playwrights: 33
Sculptors, Art: 27
Wood Carvers: 109
Writers: 122
Produce Industries
Butter Churners: 106
Canners: 96
Cheesmakers: 113
Ice Merchants: 14
Millers: 67
Picklers: 52
Smokers: 39
Stockmakers: 36
Tobacconists: 52
Tallowmakers: 75
12163 of Räz Dewldza Qäsh's population work within a Foundational Occupation.
674 work in Agriculture
2697 work as Craftsmen
964 work as Merchants
1843 work as Service Workers
1243 work as General Laborers
491 work as Skilled Laborers
1809 work as Civil Servants
1124 work in Cottage Industries
668 work as Artists
650 work in Produce Industries
17139 of Räz Dewldza Qäsh's population do not work in a formal occupation, but do contribute to the local economy. 2547 (8%) are noncontributers.
Points of Interest
Räz Dewldza Qäsh has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Räz Dewldza Qäsh, causing great chunks of ice to fall from the sky. Räz Dewldza Qäsh lost 228 people, 244 livestock, and 59 buildings in the disaster.. The ice rain is generally remembered as the Agony Rain.